Weapons

Weapons require a resource roll to acquire, and have a minimum resources requirement to keep for more than one session.

Pistol
Cost: Resources +3, +0 to keep.
Attacks with this weapon inflict a minimum of 1 shift. Has a range of 2 zones.

Sword
Cost: Resources +3, +0 to keep.
Attacks with this weapon inflict a minimum of 2 shifts. Has a range of 0 zones.

Rifle
Cost: Resources +4, +1 to keep.
Attacks with this weapon inflict a minimum of 2 shifts. Has a range of 3 zones.
Can be used as a melee weapon that inflicts a minimum of 2 shifts and has a range of 0 zones.

Shotgun
Cost: Resources +4, +1 to keep.
Attacks with this weapon inflict a minimum of 3 shifts at 0 zones, 2 shifts at 1 zone, 1 shift at 2 zones, and cannot fire beyond that.

Machine Gun
Cost: Resources +5, +2 to keep.
Attacks with this weapon inflict a minimum of 5 shifts. Has a range of 3 zones.
This weapon is Bulky and Illegal, each of which which may be compelled freely once per scene, without giving a Fate Point.

Weapons

Conspiracy FATE Nihnoz Nihnoz