Tag: Skills

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  • Skills

    |*SKILL*|*OVERCOME*|*ADVANTAGE*|*ATTACK*|*DEFEND*| |*Athletics*|X|X||X| |*Burglary*|X|X||| |*Contacts*|X|X||X| |*Deceive*|X|X||X| |*Drive*|X|X||X| |*Empathy*|X|X||X| |*Fight*|X|X|X|X| |*Investigate*|X|X||| |*Lore*|X|X||| |*Notice*|X|X||X| |* …

  • Athletics

    The Athletics skill represents your character’s general level of physical fitness, whether through training, natural gifts, or genre-specific means (like magic or genetic alteration). It’s how good you are at moving your body. As such, it is a popular …

  • Burglary

    The Burglary skill covers your character’s aptitude for stealing things and getting into places that are off-limits. *Overcome:* As stated above, Burglary allows you to overcome any obstacle related to theft or infiltration. Bypassing locks and traps, …

  • Contacts

    Contacts is the skill of knowing and making formal connections with people. *Overcome:* You use Contacts to overcome any obstacle related to finding someone you need to find. Whether that’s old-fashioned “man on the street” type of work, polling your …

  • Deceive

    Deceive is the skill about lying to and misdirecting people. *Overcome:* Use Deceive to bluff your way past someone, or to get someone to believe a lie, or to get something out of someone because they believe in one of your lies. For nameless NPCs, …

  • Empathy

    Empathy involves knowing and being able to spot changes in a person’s mood or bearing. It’s basically the emotional Notice skill. *Overcome:* You don’t really use Empathy to overcome obstacles directly—normally, you find out some information with it, …

  • Fight

    The Fight skill covers all forms of close-quarters combat (in other words, within the same zone), both unarmed and using weapons. For the ranged weapons counterpart, see Shoot. *Overcome:* Since you don’t really use Fight outside of a conflict, it’s …

  • Investigation

    Investigate is the skill you use to find things out. It’s a counterpart to Notice—whereas Notice revolves around situational alertness and surface observation, Investigate revolves around concentrated effort and in-depth scrutiny. *Overcome:* …

  • Notice

    The Notice skill involves just that—noticing things. It’s a counterpart to Investigate, representing a character’s overall perception, ability to pick out details at a glance, and other powers of observation. Usually, when you use Notice, it’s very quick …

  • Physique

    The Physique skill is a counterpart to Athletics, representing the character’s natural physical aptitudes, such as raw strength and endurance. Note that physique doesn't give extra stress boxes in this campaign; you need a stunt for that. *Overcome:* …

  • Provoke

    Provoke is the skill about getting someone’s dander up and eliciting negative emotional response from them—fear, anger, shame, etc. It’s the “being a jerk” skill. To use Provoke, you need some kind of justification. That could come entirely from …

  • Rapport

    The Rapport skill is all about making positive connections to people and eliciting positive emotion. It’s the skill of being liked and trusted. *Overcome:* Use Rapport to charm or inspire people to do what you want, or to establish a good connection …

  • Resources

    Resources describes your character’s general level of material wealth in the game world and ability to apply it. *Overcome:* You can use Resources to get yourself out of or past any situation where throwing money at the problem will help, such as …

  • Shoot

    The counterpart to Fight, Shoot is the skill of using ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot them (like a bull’s-eye or the broad side of a barn). *Overcome:* Unless, for some reason, you …

  • Will

    The Will skill represents your character’s general level of mental fortitude, the same way that Physique represents your physical fortitude. Note that Will doesn't add any mental stress boxes; take a stunt for that. *Overcome:* You can use Will to pit …

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